Reg $0.10Foil $5.00
Future Sight
Artist: David Martin

Printings

Darksteel Garrison

Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
commander legalduel legallegacy legalmodern legaloathbreaker legalpenny legalpredh legalvintage legal

Rules

2007-05-01
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
2007-05-01
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
2007-05-01
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
2007-05-01
The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.

Price History

$5.00 daily normal$5.00 3 days normal$5.00 3 days normal$5.00 monthly normal

Price List

Price Changes
Price SourceCurrentDaily3 DayWeeklyMonthly
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401Games Buylist$0.10$5.00$5.00$0.00$5.00$0.00$5.00$0.00$5.00$0.00
F2F Buylist$3.00$6.00$0.00$0.00$0.00$0.00$0.00$0.00$-3.00$-6.00
TCG Market$0.60$10.29$-0.48$-10.45$-0.48$-10.45$0.00$0.00$-0.42$-9.19
TCG Direct$0.00$0.00N/AN/AN/AN/AN/AN/AN/AN/A
TCG Mid$0.60$10.60N/AN/AN/AN/AN/AN/AN/AN/A
TCG Low$0.20$7.00N/AN/AN/AN/AN/AN/AN/AN/A
TCG High$9.01$13.60N/AN/AN/AN/AN/AN/AN/AN/A