Atomwheel Acrobats
Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.
: Roll a six-sided die.
"If the acrobatic show doesn't wow the audience, we have no one to blame but our elves." —Myra the Magnificent
commander legalduel legallegacy legaloathbreaker legalpauper legalpaupercommander legalvintage legal
Rules
2022-10-07
Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
2022-10-07
If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
2022-10-07
If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
2022-10-07
Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
2022-10-07
Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
2022-10-07
Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
2022-10-07
The die roll caused by the activated ability has no inherent effect: you just roll a six-sided die, but any ability that triggers whenever you roll a die will trigger. Abilities that trigger whenever you roll a specific result, such as Atomwheel Acrobats' first ability, may also trigger.
Price History
$0.02 daily normal$0.02 3 days normal$0.02 3 days normal$0.02 monthly normal
Price List
Price Changes | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Price Source | Current | Daily | 3 Day | Weekly | Monthly | |||||
reg | foil | reg | foil | reg | foil | reg | foil | reg | foil | |
401Games Buylist | $0.00 | $0.02 | $0.02 | $0.00 | $0.02 | $0.00 | $0.02 | $0.00 | $0.02 | $0.00 |
F2F Buylist | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
TCG Market | $0.00 | $0.35 | $0.00 | $-0.37 | $0.00 | $-0.37 | $0.00 | $0.00 | $0.00 | $-0.38 |
TCG Direct | $0.00 | $0.00 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
TCG Mid | $0.00 | $0.39 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
TCG Low | $0.00 | $0.15 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
TCG High | $0.00 | $5.85 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |