Armament Corps
When Armament Corps enters, distribute two +1/+1 counters among one or two target creatures you control.
The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.
brawl legalcommander legalduel legalexplorer legalgladiator legalhistoric legallegacy legalmodern legaloathbreaker legalpaupercommander legalpenny legalpioneer legaltimeless legalvintage legal
Rules
2014-09-20
The enters-the-battlefield ability can target Armament Corps itself.
2014-09-20
You choose how the counters will be distributed as you put the ability on the stack. Notably, if you choose to put one +1/+1 counter on each of two target creatures, and one of those creatures becomes an illegal target in response, the +1/+1 counter that would’ve gone on that creature is lost. It can’t be put on the remaining legal target.
Price History
$-0.05 daily Normal$-0.05 3 days Normal$0.00 3 days Normal$-0.05 monthly Normal
Price List
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Price Source | Current | Daily | 3 Day | Weekly | Monthly | |||||
reg | foil | reg | foil | reg | foil | reg | foil | reg | foil | |
401Games Buylist | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
F2F Buylist | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
TCG Market | $0.02 | $0.00 | $-0.05 | $0.00 | $-0.05 | $0.00 | $0.00 | $0.00 | $-0.05 | $0.00 |
TCG Direct | $0.02 | $0.00 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
TCG Mid | $0.24 | $0.00 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
TCG Low | $0.01 | $0.00 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
TCG High | $4.99 | $0.00 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |