Reg $0.00Foil $0.00
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Artist: Svetlin Velinov

Printings

Umezawa's Jitte

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
commander legalduel legallegacy legalmodern legaloathbreaker legalpredh legalvintage legal

Rules

2005-02-01
If the Jitte is moved after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.
2005-02-01
If the Jitte leaves the battlefield after the “+2/+2” mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.
2005-02-01
If the “target creature gets -1/-1 until end of turn” mode is chosen, the target creature must also be announced.
2005-02-01
The ability can be used any time Umezawa’s Jitte’s controller has priority — only the “target creature” choice has additional requirements. Choosing the “Equipped creature gets +2/+2 until end of turn” mode does nothing if the Jitte isn’t equipped to a creature when the ability resolves.
2005-02-01
Umezawa’s Jitte’s activated ability generates a modal choice. The choice is made when the ability is activated.

Price History

Price List

Price Changes
Price SourceCurrentDaily3 DayWeeklyMonthly
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401Games BuylistN/AN/AN/AN/AN/AN/AN/AN/AN/AN/A
F2F Buylist$0.00$0.00$0.00$0.00$0.00$0.00$0.00$0.00$0.00$0.00
TCG Market$0.00$0.00N/AN/AN/AN/AN/AN/AN/AN/A
TCG Direct$0.00$0.00N/AN/AN/AN/AN/AN/AN/AN/A
TCG Mid$0.00$0.00N/AN/AN/AN/AN/AN/AN/AN/A
TCG Low$0.00$0.00N/AN/AN/AN/AN/AN/AN/AN/A
TCG High$0.00$0.00N/AN/AN/AN/AN/AN/AN/AN/A