Reg $0.02Foil $0.00
Adventures in the Forgotten Realms
Artist: Manuel Castañón
Printings
- Adventures in the Forgotten Realms - showcaseReg: $0.02Foil: $0.05
Barrowin of Clan Undurr
When Barrowin of Clan Undurr enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
brawl legalcommander legalduel legalexplorer legalgladiator legalhistoric legallegacy legalmodern legaloathbreaker legalpaupercommander legalpioneer legaltimeless legalvintage legal
Rules
2021-07-23
A player may only have one dungeon in the command zone at a time.
2021-07-23
Barrowin of Clan Undurr's last ability works even if it wasn't on the battlefield when you completed a dungeon.
2021-07-23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23
Dungeons are removed from the game as a state-based action.
2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23
Moving into a dungeon room will cause its room ability to trigger.
2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
Price History
$0.02 daily normal$0.02 3 days normal$0.02 3 days normal$0.02 monthly normal
Price List
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401Games Buylist | $0.02 | $0.00 | $0.02 | $0.00 | $0.02 | $0.00 | $0.02 | $0.00 | $0.02 | $0.00 |
F2F Buylist | $0.00 | $0.00 | $0.00 | $0.00 | $0.00 | $0.00 | $0.00 | $0.00 | $0.00 | $0.00 |
TCG Market | $0.07 | $0.17 | $-0.07 | $-0.16 | $-0.08 | $-0.16 | $0.00 | $0.00 | $-0.07 | $-0.16 |
TCG Direct | $0.07 | $0.00 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
TCG Mid | $0.20 | $0.25 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
TCG Low | $0.01 | $0.10 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
TCG High | $999.99 | $1.75 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |